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The Rules

10/11/15

I've spoken a bit about injecting some more direct consequences to various bad habits I have been having trouble quitting before.

Since then, I have developed some more formalized rules, though mind you it's still quite the work in progress.

The Rules

Unlocking Exceptions

Now, there needs to be alternative means of accessing that content without monetary damage, because I believe that in proper doses those things are good experiences that contribute to my growth in various areas.

Junk-food, however, will always have a monetary damage. Even if breaking the rule was good for me, it should be rare enough that I can afford taking the damage. Though, a technical way around it is to bake my own sweets. Though, I find it hard to call self-baked goods junk food.

As for personal websites, I will assign myself one thing to read at a time (right now it's Mr. Money Mustache), and I'll need to properly formalize the rules for switching to new reading material. I think an enforcement of focus here will be valuable.

For games... well, I want to make games. I also want to force myself to control scope and make a bunch of tiny games that build my abilities. So, I get 10 hours of play for every 1 game I make. These rules too will need to be properly formulized and updated, but for now, as long as it's a game as defined in the Art of Game Design (a definition I need to reread), that satisfies this condition for now.

I haven't quite started diving into productive work, but I have reeled back significantly on all the time-wasting activities I used to partake in. Right now, I've filled a lot of that in with watching videos I have been wanting to watch but been putting off.

I don't think I'll need to make rules for videos though. I can only handle watching so much video for so long. I fill up on it fairly quickly. We'll see soon if I'm correct about this, but I feel I've already burnt out on video.

If I can stay aware from the various content that eats up all my time and energy, I think that the resulting free-time will lead to daydreaming, boredom, and then finally projects.

The daydreams have been strong. Boredom should set in soon.