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Game Jam Haunted: Learning By Example

07/12/15

Last post, I got the IGE example blank game "running" (hooray for endless loading screens).

Now, let's start with keyboard control. We may only need a jump button for this game, but this should also give much-needed movement setup information as well.

Okay, so, first keyboard example can be ran here. Doesn't look like it'll be as useful as I originally thought. The physics example looks like it might be a bit more useful.

Let's take a look at this code.

All right, there's a lot of structural stuff I believe I can just copy, more-or-less, for my purposes, and that the majority of functionality is in client.js and the gameClasses folder and maybe the maps/home folder.

I think the best thing to do is mess with values and see what happens. So, let's make a copy of all this stuff for my purposes in my gamejam_haunted area area (link may not work yet), and just add what I want a bit at a time.